Hi all, welcome to my first ever blog. I began writing it for a university assignment when I was studying primary school teaching. When I began I was a complete Web 2.0 novice. I've graduated now but I still find it useful to occasionally discuss and record my ICT 'discoveries' here. I'm doing my best to keep advancing my PC skills because I consider it an essential literacy and skill set to teach children in school. ecks

Monday, October 18, 2010

Week 5 - Dfilm



This week's workshop was a flying sweep through a swag of sites where students can make avatars, comics, and short films. Here's a rundown...

dfilm.com



I made this short animation on dfilm.com using MovieMaker v2. It uses the "chase" format which is why the characters skim across the screen at the start and end. The program is not suitable for primary students because one of the available characters is highly sexualised. P.S. the super annoying music will stop when the animation stops...

Build your wild self:
www.buildyourwildself.com
Presented by New York Zoos and Aquarium, this is a sweet little activity where you create a character (or avatar) with animal parts. When you're done, short descriptions of the different animal parts are provided. They are interesting little vignettes in themselves and I can imagine some students getting right into it - think of the kid who won't put down Ripley's or The Guinness Book, this activity is for them! Students could be challenged to create a super animal that wou
ld be their ideal fantastical pet...


reasonablyclever.com:


I made my lego self on this website in the "kid-safe mini-mizer". This could be used in the beginning of the year as part of the suite of activities where students introduce themselves. The instruction could be "Make yourself as a lego character and write about a day in your favourite lego world." It might be a way to get beyond the usual 'I have a dog. I like swimming...' An open-ended imaginative task and a way for some kids to share something deeper.


xtranormal.com



This movie making animation program is extra user-friendly. The buttons are easy to use. The preview generator only takes about one minute to load and you can still make changes while it's loading. I'm impressed.

As a classroom activity it is suitable for upper primary students as it is easier to navigate if you are a proficient reader. Students will need to create an account in order to use it and that requires an email address.

catchmentdetox.com.au
This is a very sophisticated and detailed program where students play to increase the population and income of their catchment while managing the environmental impacts of their choices. This site is different to all the others we have looked at in this class because I don't think it would be given justice (or that kids would even like it) unless it was supported by a decent sized inquiry unit on water, land management, rivers or similar.
Given my background in conservation and land management, I might be at risk of over-thinking the program (and this topic in general), but I would like to use it in a way that honours its sophistication... The site provides lots of links and information about catchment processes which would support teachers but most of it is probably too dense and dry for students to negotiate independently (unless, of course, they had a special passion). I would like to see students (grade 6+) work in small groups which could be further broken down so that each student represented an 'interest' group within the community because the main task of catchment authorities in real life is mediating different interest groups. The game could run for the duration of the unit with students documenting the changes they make as they learn more about catchments.

toondoo.com
Maybe I'm just getting tired but I found this program laborious. Students could sign up for a free account or the site offers secure forums for classroom groups for a fee. It was quick and easy to create the account but again, kids would need an email account to sign up.

This simple little comic was easy enough to create but my earlier attempts were frustrating - the site first suggested that I use Commonwealth Games themed characters and then hid the icons from me. Another annoying feature is that you can't resize the characters... grrr.

Wednesday, September 8, 2010

VOKI and the ultranet

I've spent a couple of days at "lead users" training for the ultranet with my mentor teacher. I'm being introduced to a whole swag of new (well, new for me anyway) internet places and skills.. Hope this works...


Get a Voki now!



The significant learning for me in posting this voki was copying the html code in.

Estelle the ultranet coach also put me onto a couple of great sites.
jesseportfolio.wikispaces.com is a great example of a student e portfolio. It's maker, Jess, is still in high school in New Zealand. I get the impression she has become a bit of a star on the conference circuit... She has used glogster to create attractive pages - it is a web based e-poster making site where you can make electronic collages by combining graphics, video, music and as many buttons as you can imagine. (www. glogster.com - check it out)
Jess has even made a video tutorial showing others how to do it.

debsplace.wikispaces.com is a site designed to inspire teachers about incorporating ICT in the classroom. The site is written by Deb Hicks, another of the Ultranet coaches in the Western region. Site addresses the question: What might best practice eLearning look like? It has lots of great tips and ideas, like, heaps! It is a first point of call for research about anything ICT-education related as she has linked her extensive delicious account to her tutorial pages... it is really inspirational stuff.

Monday, August 16, 2010

Week 4 - Two brolgas + an m&m pie



Brolga Song

This storyboard is a retell from of an indigenous dreaming story animation from the ABC's Dustechoes site (abc.net.au/dustechoes). It was made using the diagram function in Inspiration 8IE. The stills where cut down from screen shots in Paint. My friend showed me how to export an image from Inspiration. I found this task a fresh take on the retell, suitable for grades 4 up.

Dust echoes is a rich collection of indigenous stories. The twelve animations are each a few minutes long. None of the stories that I looked at had any dialogue, but my tech savvy friend found that you can add some narration by clicking the "mash up" button on the main menu page. Short quizzes accompany each story and check for inferential comprehension. Detailed teacher notes (PDF) are most useful for understanding narrative complexities. They have some basic lesson suggestions. I'd recommend screening the stories before using these stories with primary children because some contain violent themes (see particularly Namorrodor).


Activity 2: Excel

A sophisticated twist on a classic classroom chance and data activity.

Tech skills involved: data entry and chart drawing, recoloring sections of the graph, adding a title, importing images from the m&m website, and resizing different components.

A real world, hands on activity. Extends easily into percentages and fractions, and graph literacy. Student might look at a variety of graphs for the same data set: are there some representations that distort the proportions? Are there some which communicate clearly? What happens as the data set gets bigger?

Anaphylaxis worries will prevent chocolates being used in many classrooms. Additionally, I have some hesitation about guiding my students through the m&m website which is child-targeted marketing of chocolates. Some alternatives that were suggested today are: confetti, plastic stars, counters chosen at random, play coins, lego pieces, soup mix. Of those, lego is probably my pick as they may be sorted in a number of ways - shape, colour and function - and is an educational and engaging activity in its own right.


Monday, August 9, 2010

Week 3 - Frogger


Lets get technological.

Design brief: Take a small piece of cardboard, sticky tape, one rubberband and a tiny picture of a frog. Use all these parts to make the frog jump.

... and wait for the variety of solutions to emerge...

Initial investigations reveal that just folding the card in half will make a flippable projectile. We needed to extend ourselves a little. Final design was radically different. The elastic band was crossed to create tension. The card was flattened and then released to launch. Success.

A range of solutions were offered by my classmates and in the end everybody was able to produce something - a very accessible activity. Our instructor's suggestion is to incorporate adesign activity weekly and use a design brief IDPE (investigate, design, produce, evaluate) process and technological vocabulary. I can see enormous value in allowing students to follow up with the same activity in another session. They often continue refining and thinking about what they've made after class. This self motivated thinking and learning should be supported by class scheduling.

Scanning
This scanned image of our design brief is the product of a lot of learning on my part and I achieved it by a topsy-turvey method in the end.

I can't get my Mac to scan. Perplexing. I'm sure the computer and scanner are fine, it's me.

A uni mate suggested using Image Capture and I could see the image on the preview but the "scan" button was unclickable and there was no option to 'save' or 'save as'. So I took a screen shot (had to look online to find the shortcut) then downloaded Paintbrush (helped online again), then had many trials to get the image to fill the screen size... realised I had to save it as a JPEG... and finally, there it is. Phew. Lots of useful learning but I would still like to be able to do it the 'scan then save' way. If you know how I might do this, please comment.

Games and Gaming:
Part two of the lesson introduced Quia games. I made a 5 question mulitple choice quiz (http://www.quia.com/quiz/2511798.html) and a 'hangman' style game (http://www.quia.com/hm/667567.html). Check em out. I also made a wordfind (http://www.quia.com/jg/1991816.html) with a typo (I meant to write splendid, I wrote slendid, couldn't work out how to edit the game I'd made - again, if you know how, please comment).

In the classroom, I'd use the 'hangman' and wordfind for (weekly or otherwise) spelling, it's perfect for small group literacy rotations. I love that the word find resets into a new configuration every time. It gives the technology a clear advantage over a printed wordfind - students could do the same wordfind multiple times to practice spelling and scanning.

I'd like to see students designing their own quizzes because I think that the higher order thinking skills of analysing and ranking that are required to write good questions (in addition to the literacy practice) are more educationally beneficial to students than the knowledge recall of answering. However, a teacher-designed quiz could be a very efficient way of checking student's understanding of a topic mid way through a unit. The teacher could have the test open on a computer and students could visit it throughout the day and print out their answers for the teacher to review later.

Tuesday, August 3, 2010

Week 2 - Publisher!

I got a little swept up in the detail today... Asked to design a brochure for a fabulous holiday destination, I picked Jupiter and thoroughly amused myself with writing the spin.


The learning intention of the excercise was actually to explore Publisher, which was new to me today. I found it to be very user friendly, and I'm pretty impressed with the professional look of the final piece.

Application to primary classrooms:
Brochure writing utilises features of persuasive writing and may be especially useful for teaching about summarising information within a word limit. Features of journalistic writing also abound.


If students were to try and "sell" a planet as part of a space unit, for example, I can see potential for this task to help students visualise the physical realities of their planets. It is a challenge to express information such as number of moons, or events in the history of discovery, in engaging prose.


ICT skills can used in the research stages of the unit. The main skills specific to making a brochure were: saving an image from a website, importing and resizing that image, text formatting and ordering objects. Primary students would need a few sessions to complete the task.

Monday, July 26, 2010

Week 1

Wow! A mind map! There it is. I'm so pleased this has worked... I have used a program that is new to me, Inspiration 8IE, to create it.

A mindmap is not my favourite way to recieve information - I much prefer extended prose when I'm learning. But, I was recently reintroduced to the usefulness of mind maps by the grade 4/5 class I had on placement (though they drew them with textas on paper).

I think this program is entirely accessible to primary students in the classroom. I can imagine using the projector and typing rather than using the whiteboard for class brainstorms because it is so easy to change things around and to save the image for later reference. It would be good to see students in the driver's seat (typing, organising the diagram) too.

I'm new to this software (and not tech savvy in general) but I found it really easy to use. Even using the print screen button was a revelation to me today. I'm looking forward to overcoming some of my tech limitations in this unit.




This diagram was also created in Inspiration 8IE. It was purely an exploratory activity, and I picked up a few clues about how to use the program. I love the notes function and the way you can flick to a text only view. I can imagine students around grade 4 level using this kind of program in place of a poster to organise project information. I would be interested to know if it is possible to import images, surely it is!